Hard Surface Modeling/Whitebox

UPDATE: 
After creating several more pieces, I moved them into Unreal Engine 4 to create a white/greybox level. 
Lighting is not finalized and was in use for better visibility while building the level.




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Original post/images view-able by clicking "Additional Art" below


Original:


I decided to try something different and create some modular Sci-Fi hard surface tile sets. After that, I did some quick placement and lighting (alongside a few entertaining material tests) in Marmoset Toolbag 3. This will get placed in Unreal Engine 4 once I have finished a few more pieces to create a space station.

The materials were all created by me within Substance Designer 5 and are completely modular with variable sizes, and extensive options exported with the material to be modified in engine/real time.
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